![]() Also, I've tried to run a compiled libGDX game from Steam and it seems to run just fine. I've tried forcing jrm executables to run on my NVidia GPU (they actually were running on it, but I just wanted to ensure) ![]() OpenGL Extensions Viewer shows that OpenGL version 4.5 available on my GPU. Exception in thread "LWJGL Application" .GdxRuntimeException: OpenGL is not supported by the video driver.Īt .(LwjglGraphics.java:229)Īt .(LwjglGraphics.java:174)Īt .(LwjglApplication.java:138)Īt .lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)Ĭaused by: : Pixel format not acceleratedĪt .nChoosePixelFormat(Native Method)Īt .choosePixelFormat(WindowsPeerInfo.java:52)Īt .createWindow(WindowsDisplay.java:253)Īt .createWindow(Display.java:306)Īt .create(Display.java:848)Īt .create(Display.java:757)Īt .(LwjglGraphics.java:220) After updating NVidia Drivers to 378.49 on EVGA GTX 1080 FTW I started getting this exception using libGDX. ![]()
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